Monday, November 23, 2015

The Multi-Faceted Nature of Video Games: An Introduction

"Video games are ingrained in our culture," as once stated by Entertainment Software Association president and CEO Michael Gallagher, "our industry's unprecedented leaps in software and hardware engages and inspires our diverse global audience." From Spacewar! and Pong, to The Last of Us and Splatoon, no matter the genre, video games bring people together. With over 155 million Americans playing video games (Campbell), and today's online capabilities, people are able to stay connected with one another from anywhere in the world. Video games are a medium for different ideas, expressions, and opinions. Each game, no matter how simple, can bring about discussion, thought, or critique. Every game has an audience. Every game has a purpose. Every game is a medium with complexities that many do not give it credit for.



Sunday, November 22, 2015

Women in Video Games: Helpful or Hurtful? (Introduction)

According to Chris Suellentrop of The New York Times, video games are made “by men, for men and about men,” (Suellentrop). He insists that The Last of Us pretends to be a game about a powerful teenage girl who has been orphaned in a post-apocalyptic world. In reality, the main character is a man named Joel, who has recently lost his daughter. Through their experiences, the two join forces to survive life after the apocalypse. Suellentrop admits that many games like these have the potential to make their female characters shine, but many times, they are overpowered by the male leads. It is becoming more and more popular for women to play video games, and female characters can be a crucial part of any game. Stereotypes and images of women affect the portrayal of females in video games, as they are often used to enhance story lines and reduce violence.​

Introduction Works Cited:
Suellentrop, Chris. “In the Same Boat, but Not Equals.” The New York Times. The New York Times. 14 June 2013. Web. 21 November 2015. 

Wednesday, November 11, 2015

"Would You Like to Log Out?"

This is usually the time when you introduce the sequel.



Hi guys!  So this post is a little different from the rest of my other posts because this is the last one. My project was to have ten posts, and this is the tenth one. I've given you guys what might seem like a metric butt ton of information at this point, but I hope you all learned something from it.

Personally, I already knew plenty of what I was writing about (with a few exceptions), so much of this probably wasn't as much of a learning experience for me as it was for you, but I truly hope you all got something out of this (because that means I did a good job).

But, I will say that this wasn't as bad of an experience as I thought as it was going to be (heck, I'm even proud of a post or two). Researching stuff I had heard about or seen briefly was definitely something worthwhile to me, since I got to do my nerdy hobby for homework.

Whether or not you guys change your opinion on video games isn't really my business, but I do hope my posts had done something to make a bit more informed.

Well friends, I must go. My work here is done.

Game Over! (or is it?)

“What if I played video games?”

That’s the first thought that popped into my head five weeks ago when my English professor told our class we had to do a blog project.


Up to that point, I had played very few video games. Most of my knowledge came from what people had told me about them. I’d hear “this character is better than that one” or “use that move” and I’d just nod my head and oblige (I’m still guilty of that sometimes).

Even though I didn’t have to learn how to play these games by myself, I still learned a lot and developed some of my own opinions about them.

Throughout this series, I played all types of games from Mario to Pokémon to Minecraft. I reviewed aspects of gaming such as aggression and concentration.


It was fun to come home from class to relax and play video games for homework, but it did make me feel a bit lazy. I’m sure there were times when my roommate walked in our room and wondered why I had been sitting at my desk all night playing games instead of “doing homework.”

My opinion of video games has changed a bit. I went from never really playing them at all to playing at least two games a week. I still don’t think I’m the gamer type, but I won’t turn down the opportunity to play a game or two every once in a while.


Special thanks to Danielle, Tim, my sister, and all our wonderful readers for making this blog possible!

Monday, November 9, 2015

The Return of the Super Disc

So I guess unicorns are real.


So as I was scouring the internet today for today’s topic, and lo and behold, I found an interesting little nugget on Polygon. Apparently the infamous, fabled “unicorn” of the gaming world, the Nintendo PlayStation prototype exists, and it works. Pictures of the mysterious device have been floating around since this past July, but only now has been proven to work.

So, what exactly is it?

Well, back in the late 80s into the early 90s, before Sony was also a video game company, they were working with Nintendo to bring CD-ROMs to video game consoles. This partnership brought about the Super Nintendo Entertainment System Super Disc (SNES-CD). It was designed to be like a regular SNES console, but with an added CD-ROM drive on the bottom of the system for add-ons and new games. It’s said that there were only 200 that were made, but they were quickly destroyed once the Nintendo-Sony partnership fell through; well, except for this guy.

Now, remember how I said it works? Well, it does, but only partly. The key selling point to the console, the disc drive, didn’t work when the system was first turned on. That aside, the fact the thing exists is super important to gaming history. It was common to think it never existed, but one was found and it still works.


This is super cool. I might need you to excuse me because I need a moment.

Who's in the Kitchen with Mama?

Welcome back! You’re just in time for my final game review of the series!

My best friend from middle school wasn't a gamer, but she did play all the "girly" DS games. Her favorite was Nintendogs. She loved telling me about all her new “pets.”

Another game she played was Cooking Mama.

I haven't reviewed any DS games yet, and Cooking Mama is unlike any other game I've written about for this series, so I decided this was a good last video game for me.


Countless toy manufacturers have attempted to make successful products that teach kids how to cook. In 1963, Hasbro introduced the Easy Bake Oven, which allows children to bake cakes and cookies without the danger of using a conventional oven. 

Majesco Entertainment tried to do something similar, but in a video game. According to Marketing Week, Cooking Mama "aims to encourage children to learn how to prepare food." Instead of making physical food to eat, players receive medals depending on how well they perform.

I tried playing this game, and let me tell you, it's harder than it looks. You must be very precise in each step in order to receive a gold medal. I suppose a silver medal is "good enough," but I am quite competitive when it comes to these kind of games. I won't feel accomplished until I have achieved a gold medal for every dish.



Anyway, the concept is simple. Players have to chop, slice, flip, and arrange food in order to prepare dishes. They either receive a "good," "very good," or "mama will fix it."

If you have enough patience to play the game for a while and master the dishes, I recommend it. If you're like me and have a short attention span when it comes to games like these, then I suggest cooking in an actual kitchen instead.



What do you think of the games I've played? I'm posting my reflection on Wednesday, so stay tuned!

Sunday, November 8, 2015

Girls Play Video Games, Too, You Know

Video games aren’t “just for boys” anymore.

So, just the other day Gamespot came out with an article. And, not just any article. It’s an article about well, girls and games. According to this article, a recently conducted Pew Research survey found that women own more game consoles than men. Now, it’s by a slim statistical margin of 42 to 37 percent, but it’s still super important.

“But Danielle, why is it important,” you ask.

Well, dear reader, I’m about to tell you.

If you’ve been on the internet for more than five seconds, you have probably heard of the “fake geek/gamer girl”. This type of girl, as people say, fake the fact they are interested in geeky things (like playing video games), just for people’s attention. This type of girl, frankly, doesn’t really exist. (Sure, there are a few that would be like that, but surely we’ve all faked something about ourselves for other’s approval, but I digress.)

This trope exists because many people believe video games are a “boy thing”, like playing with toy cars, or the color blue. But, video games are actually an “everybody” thing. From children to adults to boys to girls and everything in between, anybody with an interest can play video games. And, these stats help prove that.

With women being the main owners of video game consoles, it shows that we have an interest in these things. We, as females, like “geeky” things. Growing up, video games were as a big a part of my life as breathing, and I’m sure they have been to so many other girls.

So, always remember, if a girl tells you she’s beaten every Pokémon game, you might want to believe her, because otherwise you’re going to be surprised when she beats you.